Game On—what was it like to make games during the 80s?

Game On I: The Great Quest for Imagination

Calling all retro-gamers: We’re hosting an event at GitHub HQ and via livestream this Friday. Don’t miss out—Kevin Savetz and Steve Meretzky will talk about what it was like to build games at Infocom (a gaming software company) during the 1980s.

Want a glimpse of how the talk will progress? Abandon every hope all ye who enter here!

It is Friday, April 26, 2019.
You are standing at the door of a large, grey building. There are glass doors, with something above it all.
It's the silhouette of an Octocat with five tentacles. >open door The door opens.
You see guards to your left and a cafe to your right.
There seems to be a not-so-dark passageway up ahead. >show id to guards

One guard takes your id and slowly sizes you up.
They do not seem convinced.
Regardless, they present you with an unusually robust paper bracelet,
it glows a faint yellow. >take bracelet Taken >south west You wonder what it was like to make and play games
when the only shaders and render engines available at the time were in the player's mind... >_

Details

The event will be available on live stream if you can’t make it in person, particularly if you’re fending yourself from whatever lurks in the dark.

Join us for a night of snacks, drinks, and a maze of twisty little passages, all alike. Make sure to RSVP—registration is open to the public with limited capacity.

Date: Friday, April 26, 2019

Time: 3:00 pm – 6:30 pm PT

Address: 88 Colin P Kelly Jr St, San Francisco, CA 94107

Register now

The post Game On—what was it like to make games during the 80s? appeared first on The GitHub Blog.

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